“games are just websites that are really difficult”
My favourite tweet today was made by @jonassmith saying: ”Overheard at Nordic Game ‘games are just websites that are really difficult’”.
Funny, and as it turns out it seem to have some bearing. I went to the social gaming seminar with the title “Are social games the new black”, which the panel was sure of. There was a discussion that [...]
- Was it good for you too? Talking about quality.
“Public service broadcasters have traditionally been given the responsibility to guide us through big technical changes, but both the broadcasters and the film institutes have missed the train when it comes to cross-media. The independent producers must be given the responsibility to drive this development, and they need new funds to do it.”
This was the [...]
We need to fail to do good games
Ideas are a dime a dozen. It’s the process that creates the game. The game industry need more ideas so that they can discard more of them. That was Jason Della Rocca’s key takeaway in his talk at Nordic Game today.
Entrepreneurs and investors
Of course its always interesting it hear about how successful entrepreneurs have found founding, but it’s a bit toothless when we hear the guy who eventually got is company bought by the largest player on the market for enormous amount of money. Good for him, but what can we learn from that that we can [...]
Quantic Dream’s advice when making films out of games and games out of films
Guillaume de Fondaumière of Quantic dream shared some advices to people that are planning to make game/film adaptations.
Pitfalls when films becomes games
The idea to make a game often enters the picture late in the process which make up for impossible time constraint for the game developer. Sometimes movies just aren’t suited for a game because ”there’s [...]
Playfish’s Kristian Segerstråle talk about how social changes the game
Think like a chief financial officer, kill products and be a numbers ninja. That’s three key takeaways from Playfish’s CEO Kristian Segerstråle’s keynote speech at Nordic Game today.
From 100 to 100 million user
Nils Holger Henning from Bigpoint shared some ideas of how they grew their online gaming platform to over 100 million users. How to grow a user base:
Join forces with media companies
“We have over over 1000 distribution partners that bring us 100 000 of our 250 000 daily new users come from third party partners”
Use performance based marketing
“We [...]
Defining Cross Media
Lars Christiansen, Copenhagen Bombay, put the finger on “the problem” when he introduced himself. “I started in multi media which turned into new media. Now we say we do cross media, but somebody told me we do trans media”.
Karin Ryding, Ozma Speldesign, did a nice one sentence definition “for me cross media is the use of [...]
.exec 2010
.exec 2.0 is a workshop gathering where the Nordic game industries top dogs gather to discuss the business in different topics. Yesterday the second gathering was conducted at the From & Design Center in Malmö organized by DDM and the Nordic Game Program .
After Pia Kinhult from Region Skåne welcomed the crowed with the Swedish [...]
Introducing Nordic Game by Media Evolution
On this site Media Evolutioners together with Petter Palander (@achaido), Helena Collin (@collinskan) and Cecilie Stranger-Thorsen (@cilistranger) will be blogging about what’s happening at the Nordic Game conference. The idea is to put the discussion into a broader media industry context. What’s happening right now in the game industry have implications and provide opportunities far [...]





