<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Nordic Game by Media Evolution</title>
	<atom:link href="http://mediaevolution.se/nordicgame/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://mediaevolution.se/nordicgame</link>
	<description>En WordPressblogg till</description>
	<lastBuildDate>Wed, 05 May 2010 09:09:28 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on We need to fail to do good games by Og apropros fremtiden for spil&#8230; &#171; Thomas Vigilds Klik &#171; blog.politiken.dk</title>
		<link>http://mediaevolution.se/nordicgame/we-need-to-fail-to-do-good-games/comment-page-1/#comment-14</link>
		<dc:creator>Og apropros fremtiden for spil&#8230; &#171; Thomas Vigilds Klik &#171; blog.politiken.dk</dc:creator>
		<pubDate>Wed, 05 May 2010 09:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://mediaevolution.se/nordicgame/?p=149#comment-14</guid>
		<description>[...] hele Eberg/Spil er Kunst-debatten, en oplagt Jason Della Rocca (der var fantastisk på Nordic Game om &#8216;The Value of Failure) om hvorfor vi en gang for alle skal stoppe med at bruge ordet &#8220;gamere&#8221; og slutteligt [...]</description>
		<content:encoded><![CDATA[<p>[...] hele Eberg/Spil er Kunst-debatten, en oplagt Jason Della Rocca (der var fantastisk på Nordic Game om &#8216;The Value of Failure) om hvorfor vi en gang for alle skal stoppe med at bruge ordet &#8220;gamere&#8221; og slutteligt [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Defining Cross Media by Karin Ryding</title>
		<link>http://mediaevolution.se/nordicgame/defining-cross-media/comment-page-1/#comment-7</link>
		<dc:creator>Karin Ryding</dc:creator>
		<pubDate>Thu, 29 Apr 2010 14:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://mediaevolution.se/nordicgame/?p=82#comment-7</guid>
		<description>I agree with Cecilie. As long as there is a problem it needs to be named. It&#039;s temporary solution that can seem a bit silly each time a new buzz word comes along. But it&#039;s the same situation you meet for example within the feminist movement, where you need to organize women only events such as Geek Girl Meet Up, even though the final goal is not needing to have the gender separation at all.</description>
		<content:encoded><![CDATA[<p>I agree with Cecilie. As long as there is a problem it needs to be named. It&#8217;s temporary solution that can seem a bit silly each time a new buzz word comes along. But it&#8217;s the same situation you meet for example within the feminist movement, where you need to organize women only events such as Geek Girl Meet Up, even though the final goal is not needing to have the gender separation at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Quantic Dream&#8217;s advice when making films out of games and games out of films by Cecilie Stranger-Thorsen</title>
		<link>http://mediaevolution.se/nordicgame/quantic-dreams-advice-when-making-films-out-of-games-and-games-out-of-films/comment-page-1/#comment-6</link>
		<dc:creator>Cecilie Stranger-Thorsen</dc:creator>
		<pubDate>Thu, 29 Apr 2010 08:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://mediaevolution.se/nordicgame/?p=130#comment-6</guid>
		<description>When he stated &quot;cross-sharing revenues, so all are invested in the success&quot;, a (presumably game developer) woman sitting behind me exclaimed: He&#039;s got to be fucking kidding me! 

Someone in the audience made the connection between comic books and games hitting the big screen and I thought about the current trend of making &quot;Making of the man&quot;-films about cartoon characters like Batman and Spiderman, adding more emotional involvement to the action-laden stories. 

I think this is an interesting way of expanding the character based game universes, though perhaps &quot;PacMan, the early years&quot; might not be the most interesting title :)</description>
		<content:encoded><![CDATA[<p>When he stated &#8220;cross-sharing revenues, so all are invested in the success&#8221;, a (presumably game developer) woman sitting behind me exclaimed: He&#8217;s got to be fucking kidding me! </p>
<p>Someone in the audience made the connection between comic books and games hitting the big screen and I thought about the current trend of making &#8220;Making of the man&#8221;-films about cartoon characters like Batman and Spiderman, adding more emotional involvement to the action-laden stories. </p>
<p>I think this is an interesting way of expanding the character based game universes, though perhaps &#8220;PacMan, the early years&#8221; might not be the most interesting title <img src='http://mediaevolution.se/nordicgame/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Defining Cross Media by Cecilie Stranger-Thorsen</title>
		<link>http://mediaevolution.se/nordicgame/defining-cross-media/comment-page-1/#comment-5</link>
		<dc:creator>Cecilie Stranger-Thorsen</dc:creator>
		<pubDate>Thu, 29 Apr 2010 06:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://mediaevolution.se/nordicgame/?p=82#comment-5</guid>
		<description>I share your and Lars&#039; frustration over the need for buzzwords to communicate innovation, multimedia, cross-media, trans-media, 360 degrees... the labels loose their power once it&#039;s been put on a certain amount of old stuff :)

But I think it&#039;s important to find a way of speaking about new ways of creating experiences / universes and telling stories, because even though you&#039;re right: there is a need for producers to move comfortably through different forms of expression - and for media giants to rethink their &#039;production line&#039;.

Markets and customers are fast, organisations and people&#039;s mindset are slow. To change it, we need to name it.</description>
		<content:encoded><![CDATA[<p>I share your and Lars&#8217; frustration over the need for buzzwords to communicate innovation, multimedia, cross-media, trans-media, 360 degrees&#8230; the labels loose their power once it&#8217;s been put on a certain amount of old stuff <img src='http://mediaevolution.se/nordicgame/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But I think it&#8217;s important to find a way of speaking about new ways of creating experiences / universes and telling stories, because even though you&#8217;re right: there is a need for producers to move comfortably through different forms of expression &#8211; and for media giants to rethink their &#8216;production line&#8217;.</p>
<p>Markets and customers are fast, organisations and people&#8217;s mindset are slow. To change it, we need to name it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playfish’s Kristian Segerstråle talk about how social changes the game by We need failure to do good games : Nordic Game by Media Evolution</title>
		<link>http://mediaevolution.se/nordicgame/playfish%e2%80%99s-kristian-segerstrale-talk-about-how-social-changes-the-game/comment-page-1/#comment-2</link>
		<dc:creator>We need failure to do good games : Nordic Game by Media Evolution</dc:creator>
		<pubDate>Wed, 28 Apr 2010 14:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://mediaevolution.se/nordicgame/?p=119#comment-2</guid>
		<description>[...] consultant at Perimeter Partners that works with creating game industry clusters and he agrees with Playfish’s Kristian Segerstråle that there is too much money wasted in game development. And the reason is that there are too few [...]</description>
		<content:encoded><![CDATA[<p>[...] consultant at Perimeter Partners that works with creating game industry clusters and he agrees with Playfish’s Kristian Segerstråle that there is too much money wasted in game development. And the reason is that there are too few [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

